WebIf you can dork on 1, you have 3 mana on T2, so you're better off using 3MV ramp so you can best utilize your mana, and on T3 making a 5MV play. That, or if you didn't have a 3MV ramp spell, there are plenty of great 3 drops to play. If you dork on 1, 2MV ramp on 2, you could in theory play another 1 drop, but it is a little clunky. WebAt the end of a short brainstorm one might come up with a package that included the seven cards from the mono black ramp strategy, Gilded Lotus, Kor Cartographer, Solemn …
How much ramp and rocks should I be using? : r/EDH
WebWith Kozilek, you can put as much ramp as you think you need, and still not have enough. Also, if you dump all the rocks from your hand, and then play Kozilek, you'll refuel, and … WebNov 13, 2013 · As a general rule of thumb 36-40 lands is correct as you mentioned. It seems like you'd be okay with 37 land and 6 ramp though. What is the overall converted mana … iron monkey fight scene
Superior Numbers – Land Counts – EDHREC
WebMy Chatterfang deck has close to 25 pieces of ramp, with the high majority of those being 0-1 mana- but I want to be casting cards like Ad Naus on turn 3, or Protean Hulk turn 4. It … WebJun 12, 2024 · As a general rule, I advocate that 50 cards in your deck should be dedicated to your manabase, usually splitting them between 37 lands and 13 ramp. This is always my suggested starting point and then tweaked to better suit the individual deck. Disclaimer: these are generic sample manabases. The optimal number of 37 Lands and 7 ramp cards are based on some goals and expectations of what is a good opening hand: Be ahead of the curve (meaning having more than 5 Mana available by turn 5) Play a Land for each of your first 5 turns. Play a ramp spell (that costs 3 or less) by turn 3 Not overstuff your deck … See more The charts you see from here onwards were created with Excel spreadsheets combined with Aetherhub’s HyperGeometric calculator. Please feel free to run the test yourself and let us know if there are any … See more Now that we’ve determined the right number of Lands (37) and ramp spells (7) to give you the best odds of getting both Lands and ramp … See more If you recall one of our first assumptions and targets, we want to be able to play ramp spell (that means Manarock, dork or ramp) by turn 3. That means we have to calculate the odds of drawing at least one ramp spell in our first … See more iron moose logistics